Blue Max, a WWI air combat game by Stratelibri, is apparently
a reprint/update of the original Blue Max. Though I have never played the
original, I have played a number of aircraft combat games using plotted,
sometimes hidden movement, and have always been a fan. When I happened across
this version of it I was excited for a chance to try a hex based version and
the lovely pieces were too good to pass up.
For our first play test, my younger sibling (my usual test
subjects) elected for a white Nieuport 24 while I opted for the Fokker Dr. 1,
Red Baron style of course! After running over the rules briefly with him, I
opted for us to set up along the long edge of the map, hoping for a close, fast
game. We offset our starting so that we didn’t have to just fly straight at
each other and plotted our movements. For the most part we both zipped across
the board, trying to close the distance to see who could draw first blood. The
point goes to my sibling who managed to get in a few shots against my side
when I failed to guess his abrupt pivot. A few couple moves later suddenly
found my cross-hairs on his tail which resulted in the shredding of his rudder
and a spiral to the ground. One kill for the Baron!
There was enough interest that we managed to get a second game
in, this time with four players. Got to love have numerous younger siblings
that also enjoy board games! Side Allies, two of my youngest siblings and my
regular opponents for wargames, opted for Nieuport 24s while Side Axis, myself
and yet another sibling, selected Fokker Dr. 1s. This time we set up with our
planes along the short board edge to allow a longer distance for maneuvering and
plotting. Both sides being eager for the fight, we effectively flew directly
towards each other, only truly maneuvering when the distance was down to a
couple hexs. As this was still our initial play through we opted not to try
altitude rules which allowed for us to ignore collisions, a good thing when four
planes are darting around a six hex spread. No one could get a bead on a target
until suddenly there were two planes head to head with only a single hex
separating them. The dice flew and the Allies got the brunt of it, the Nieuport
24 taking enough damage to destroy the engine which resulted in a glide and
crash in the following round, counting as a shot down plane.
The white Nieuport is spinning, taking extra damage.
A dangerous head to head that saw the Allied plane going down.
Things get tense!
A fatal error is made.
The remaining Allied plane, a familiar white 24, went into
evasive actions, attempting to outmaneuver the closing Axis Dr. 1s.
Unfortunately he positioned himself directly before the Baron, against piloted
by me, resulting in another burst of fire to an already damaged plane. Both
rudder and wing received enough damage to be considered destroyed the Nieuport spiraled
down to the earth.
Both games were a great deal of fun and received praise from
the siblings as being simple but fun, something we really enjoy as it allows
everyone to join in on the fun despite the age range present in our large
family. I am hoping to get this one to the table regularly and add in some of
the more advanced rules as we go.
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